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Fugz
I love smilies.
There are some wonderful ones on the net - and some very awful ones.
This site has some of the best. I also like Fools and Millans very much.

I would like to try and learn how to do this but don't know where to start.
I have quite a few programs but I don't really use them much, print a few labels for things and put a name on a picture etc etc...

I have

ULEAD Gif Animator 5
CorelDraw Graphics suite 12
Macromedia Fireworks MX (2004)

And I could put Adobe Photoshop7 back on if I need it.

Do I have anything useful in this selection????


Just Cuz

The only program in your list that I am familiar with is Ulead - that's what I use to animate.declare.gif

I know Aiwan, Laie and snoozer all use GIF Movie Gear; though Aiwan uses Ulead as well.
Not sure what connie, viannen or ViShenk@ use, but Elffy says he uses Microsoft Gif Aminator.

If you've never worked with animated images (GIFs) before, the first thing I would suggest is that you open an existing image with Ulead (or the animation program of your choice) so you have an idea of how it's put together - as in the frames required to make the image "come to life".

Then if you need some help getting started with objects (body parts) to use, Aiwan has a Graphics Development Kit available for download HERE. It can be used with either Ulead or PhotoShop.





Fugz
TY for your help.

Yes I have opened some existing smilies in ULead and seen the frames - and how they operate. I have fiddled around with some and seen the effect of lengthening and shortening the times etc, modified the odd gif and placed them back in and seen the effect etc. That side of it makes some sense.

I have also dl the GDK which is why I asked about needing to reinstall Photoshop (which I always found amazingly complicated!). It initially looked like just a page of smilies, right? But then I found I can open it and copy and paste the various elements using Fireworks athough I did read that Ulead PhotoImpactwould open that format too.... and i guess Photoshop would for sure.

So starting small, if i wanted for example, to have a smilie open eyes... close eyes... stick out tongue and then smile, I make a whole series of images, say from one original little yellow face duplicated a number of times, modify each appropriately (presumably a whole number of smaller differences with a short time will give the smoothest sequence) linking them using the animator.

Now, am I right in thinking I can't make the modifications in ULEAD Gif Animator 5, but have to make them elsewhere and then import them back to animate them?

And this is going to sound really dumb - and I don't know the right terms etc, but at what "level" do you draw? If you wanted to change the colour of a smilie or make it blush would you zoom in and do it kinda square by square with pink, or "air brush" the pic or?
Just Cuz
Ok, opening an existing animation will give you an idea of how the frames work, but it's not exactly the same as when you make your own.

When creating your own image, you can manipulate elements within each frame rather than having to construct the entire frame as a whole.

See this little guy -->

Here's the actual UGA (Ulead Gif Animator) file used to make him. Click to view attachment

When you open the UGA, you'll see the object panel to the right-hand side of the screen. Notice that not all of the objects/elements/parts show up in every frame of the animation - you can turn them on and off or move them around to make the process easier than creating each individual frame completely beforehand.

Also notice that even though there are 10 frames in the animation, there are only 5 that are unique. Frames 1 & 3 are identical - as are frames 4 & 10, and 6 & 8. Frames 5, 7, and 9 are also the same. What I'm getting at is that often you'll use the same frame more than once in an animation, and when you do, there is a "duplicate frame" function so you can easily copy them when you need to.

By the way, all of the objects used in the example came directly from Aiwan's GDK.

You can make your own objects using whatever graphics program you're comfortable with. Apparently, Ulead has the ability to import/export frames directly to PhotoShop to make things easier, but since I don't have PS - I don't know exactly how that works. I just use MSPaint to draw and then drag&drop into Ulead. Whatever you do though - DON'T save any of your work as a JPG file - it'll ruin it! I usually save my MSPaint files as bitmaps till I load them into Ulead.


Fugz
Thank you very much for your efforts. I am an idiot, right.

I had found "duplicate" and I see some frames are the same.
But the rest - woooooooooooooosh - over my head.
Sorry.
TY for trying.
I can see (a little) what you mean about turn on and off element and I can make a frame of my own from those elements. I just don't see how you got the elements to the object panel in the first place and in the right - dunno - location I guess. It's chicken and egg problem to me atm to me.


And if I look at other finished smilies (saved as gif and then opened with ULEad) I usually see "an object" for each frame, ie frame 1 = object 1, frame 2 = object 2, etc - all slightly different to the previous, but where the object is a complete face - yellow + eyes + mouth + hair +..... - all see to be part of one image, not it's components. Oh I just don't have the words to explain my confusion.

I will try to dl a ULead Gif Animator manual LOL and keep fiddling and trying to figure it out.
Just Cuz
QUOTE(Fugz)
I can see (a little) what you mean about turn on and off element and I can make a frame of my own from those elements. I just don't see how you got the elements to the object panel in the first place and in the right - dunno - location I guess. It's chicken and egg problem to me atm to me.
You can drag and drop objects/elements into Ulead from wherever you have the files stored on your PC, or clicking the "add image" icon in the upper toolbar. Once they're there, you can move them around by dragging them with your cursor in the main window, or specifying their coordinates (top - left position) in the object properties. Dragging is easier for the most part.


QUOTE(Fugz)
And if I look at other finished smilies (saved as gif and then opened with ULEad) I usually see "an object" for each frame, ie frame 1 = object 1, frame 2 = object 2, etc - all slightly different to the previous, but where the object is a complete face - yellow + eyes + mouth + hair +..... - all see to be part of one image, not it's components.
That's why I gave you a UGA file to look at. A completed GIF doen't show the actual elements when you open it - only the frames. I suggested you open a GIF just so you could see the interaction of the frames to make the animation happen. Most people who've never worked with GIFs have no idea how they're put together. Or even funnier, they think there's a magic program where you just throw in a still image and it'll do all the animating for you.

GIFs are sort of like mini movies - you are the story writer, director, make-up artist and set designer all in one.
Fugz
The mist is clearing........ a little............... TY

So my best bet to start small is to open the GDK into Ulead Gif Animator, work out which objects I might use and change the stacking order by draging them all up to the top of the object manager panel (or delete the ones I don't want) and play from there.

Yup playing seems to be the way to go........

And up to page 22 of User Guide - not bad for someone who NEVER reads instructions.


ADDED: Nope I am getting no where and the guide stopped making any sense.
connie
I keep wanting to try Ulead.
I downloaded it, but its a trial and I just cannot purchase another program for this.
Thing is when I tried to run it, it told me my trial period was over and wouldnt let me into it.. ugh LOL

Im using Paint Shop Pro 7.0
Jasc Animation Shop (its not so bad but does lack some things)
Fugz
I am so lost.
You said "You can drag and drop objects/elements into Ulead from wherever you have the files stored on your PC, or clicking the "add image" icon in the upper toolbar." I have the GDK. I opened it using the animator........ everything is "on" all objects show.

How do I use this to make a new thing?

Just Cuz
The GDK can be a bit overwhelming for a beginner due to the large quantity of images and objects it contains.

Perhaps you'd be better off trying this second UGA I put together from it. --> Click to view attachment


It is the same animation as the first, but with a few more objects available and a slightly larger canvas.
Fugz
I had to go and lie in the sun for a while wacko.gif and eat ice cream nea.gif
I am going around in circles. The tension is growing, and it's stopped being fun cray.gif I didn't expect to learn in a few days but it's my total inability to grasp the basics, it seems, that is getting me down.

I read the gif animator user guide for a 4th time - getting the bits of picture into the Object manager panel seems beyond my comprehension. Then it says something about using the pick took to MOVE them into the work space and then DRAGGING to desired position. Its the move..... I click the object manager panel and its blue and...... yeah - so freaking what!!!!

Anyway I came back to try again - before seeing your reply - and in desperation I installed Photoimpact 12, opened the GDK in that and dragged bits of it into the workspace of the animator shok.gif ..... yellow circle - so far so good.... eyes.... hmmmmm - big white bits around......... mouth - same thing - am I to fill in these with yellow or is it some transparency thing? They don't have white on them in the GDK - how can dragging them 3 cm do this!!!!


BACK AGAIN AFTER EXAMPLE II

Okay - maybe a small step forward with your example II. Thank you again so much for your patience.
At least I can enter a room now without my husband leaving it to avoid me.......... "all this over little yellow things????"



I had a better one but damn program crashed but I was determined to remake it, even if only 1/3 as many frames as previously. It's kinda jerky but it's kinda going in the right direction maybe.... and it does sum me up atm!! Tearing my hair out.

wacko.gif Jo
Aiwan
Я сперва думал, что Fugz обыкновенный спамер. smile.gif Спасибо, Just Cuz! Я даже понять не могу ваш диалог, не то что бы ответить на вопросы Fugz. wacko.gif

2 Fugz. Рисовать смайлы сложно. Если вы не бросите, то можете добиться больших успехов. Но для этого надо много трудиться wink.gif
Just Cuz
I am doing my best to explain things Aiwan. You would likely do a better job than I if it were not for the language barrier. But I know that even with dilia's assistance it would be difficult since I do not believe she works with the animations herself and so would have difficulty with the translation.

You are correct in saying that making smilies is complicated to learn in the beginning. But although she is struggling a bit, I think you would agree that Fugz shows promise based on her first attempt. -->

QUOTE(Fugz)
I didn't expect to learn in a few days but it's my total inability to grasp the basics, it seems, that is getting me down.
Don't let it get to you. Sometimes you just have to walk away for a while when you something aggrivates you. Perhaps I'm not the best teacher - after all, that's YOUR job. mosking.gif

QUOTE(Fugz)
I read the gif animator user guide for a 4th time - getting the bits of picture into the Object manager panel seems beyond my comprehension.
In the UGA examples and in the GDK, everything is already in the panel - you just need to decide whether it's visible or not and then drag it into the position you want in each frame.
Perhaps to avoid confusion, we should forget about adding new elements for the moment and concentrate on working with what we have. wink.gif

QUOTE(Fugz)
Then it says something about using the pick tool to MOVE them into the work space and then DRAGGING to desired position. Its the move..... I click the object manager panel and its blue and...... yeah - so freaking what!!!!
I have to be honset, I don't use what they're calling the pick tool - I just make the object visible and then click and drag it around in the main window.

QUOTE(Fugz)
Anyway I came back to try again - before seeing your reply - and in desperation I installed Photoimpact 12, opened the GDK in that and dragged bits of it into the workspace of the animator shok.gif ..... yellow circle - so far so good.... eyes.... hmmmmm - big white bits around......... mouth - same thing - am I to fill in these with yellow or is it some transparency thing? They don't have white on them in the GDK - how can dragging them 3 cm do this!!!!
Can't help with that application since you're using a program I've never seen. The only thing I can suggest is that it doesn't support GIF transparency and so you're seeing the null space around the objects as "white bits".

QUOTE(Fugz)
Okay - maybe a small step forward with your example II. Thank you again so much for your patience.
At least I can enter a room now without my husband leaving it to avoid me.......... "all this over little yellow things????"
Oh, did I forget to mention that making smilies addictive? Obsession is only the first symptom. lol.gif

QUOTE(Fugz)
I'd say that's not bad for a first try. good.gif

QUOTE(Fugz)
I had a better one but damn program crashed but I was determined to remake it, even if only 1/3 as many frames as previously. It's kinda jerky but it's kinda going in the right direction maybe.... and it does sum me up atm!! Tearing my hair out.
Ok, two suggestions to help with that problem:
  1. Always save your work as a UGA file before clicking the Optimize tab. That way, in case something goes wrong, you don't lose it all.
  2. Always return to "Actual View" before clicking either the Preview or Optimize tabs. The only time I've had trouble with the program is when I switch tabs while zoomed in.
Aiwan
Это очень важная тема. Пожалуй ее можно будет переименовать и закрепить в ВАЖНЫЕ как урок по рисованию.
Fugz
Wow TY for your long reply - really appreciate your efforts..... Am trying to take it all in.

It is probably good that I don't read Russian..... Aiwan sounds CROSS..... and that's a big gun he carries...... he must be appalled by my efforts to date.

Every time I type something here and press "Add reply" I am conscious that I am asking the dumbest of things.

My Gif animator prog crashes quite often - am getting into habit of saving often, as UGA.
Optimize tab..... uhho...... there is an optimize tab....... hey, hey, go nice on me - am a newbie. Optimize can be another lesson later LOL.

I will continue to walk away when i want to give up, but once that 2 L of ice cream is gone, it's gone!!!!!

Yes, in the GDK, everything is already in the panel - and as you say, you just need to decide whether it's visible or not and then drag it into the position you want in each frame. But the work space is huge..... it has to be for all the GDK. It took me ages to see that I had made some visible and other not - and that the smilie was somewhere off screen. How do I get around that - to have a smilie sized canvas yet still have access to the elements of the GDK. I tried having 2 instances of the program open but couldn't transfer between them - which was when I tried dragging or copying or pasting from the Photoimpact 12. It's Ulead also.... and in it there is no white around the objects. In it I can move them around and recombine them in there .... but I now know that I don't want to take a whole picture over to the animator, but need to assemble it there from the elements it will contain.
I get the general idea I think from your example II (which was great step forward and helped my morale) but there is still this HUGE unknown part about bringing in new stuff.... and I am going to get frustrated very soon working with just the same few pieces.... even though I know I should practice there first. I won't try to run before I can walk but..........

Waded my way through on line tutotials.... I can paint a wall with a brush (yawn!!!!). But useful because I learnt the difference between duplicating frames and duplicating objects - YAY!!!! Another small step forward.

Threw this - Рисовать смайлы сложно. Если вы не бросите, то можете добиться больших успехов. Но для этого надо много трудиться - into translator....

Yes!!! Not ready to give up yet! Need to work more - and harder......

I am always worried using on-line translators. I know "word for word" sometimes makes some terrible mistakes. But I try.....

Я сожалею, что я заполняю ваш форум моим мусором!

If I said something very bad or rude - forgive me - and blame http://translation2.paralink.com/

Fugz/Jo
Just Cuz
QUOTE(Aiwan)
Это очень важная тема. Пожалуй ее можно будет переименовать и закрепить в ВАЖНЫЕ как урок по рисованию.
Aiwan - I am probably not the best instructor, but if you wish to pin this topic then I have no objection. pardon.gif


QUOTE(Fugz)
My Gif animator prog crashes quite often - am getting into habit of saving often, as UGA.
I don't know why that is happening other than perhaps your system doesn't have enough available RAM when you are running it.


QUOTE(Fugz)
Optimize tab..... uhho...... there is an optimize tab....... hey, hey, go nice on me - am a newbie. Optimize can be another lesson later LOL.
I'm so accustomed to using the Optimize panel when I save that I forget that you can also save from the file menu.


QUOTE(Fugz)
But the work space is huge..... it has to be for all the GDK. It took me ages to see that I had made some visible and other not - and that the smilie was somewhere off screen. How do I get around that - to have a smilie sized canvas yet still have access to the elements of the GDK.
You can reduce the canvas to a more manageable size - maybe 40x30 pixels - and then move all the objects so they are within that area. The only problem then will again be the sheer quantity of objects to choose from.


QUOTE(Fugz)
I get the general idea I think from your example II (which was great step forward and helped my morale) but there is still this HUGE unknown part about bringing in new stuff.... and I am going to get frustrated very soon working with just the same few pieces.... even though I know I should practice there first. I won't try to run before I can walk but..........
Ok, I've isolated a bunch of objects into individual sorted GIF files so that you can drop them in as you wish. Click to view attachment
To use them, open Ulead and set your blank canvas to 40x30 (or whatever size you like to work with) then open the "bases" folder and click on one of the files (Setting the folder options to "Thumbnail View" will make picking items easier.) and drag it over to the Ulead window. You should get a pop up message asking whether you want it in the current frame or to make a new frame - select current. Now the little body will show in your object panel, frame panel, and main window. You can drag it around the main window to wherever you want it.
Now open one of the other folders for the eyes, mouths, hands and do the same thing you did to get the body in place. Repeat for all the other objects you want in that frame.
Now, duplicate the frame and move any existing objets you want and/or hide them if you want to add different items and then drag and drop new objects in as you like.
Fugz
QUOTE(Just Cuz @ Feb 18 2007, 12:48 PM) [snapback]5779[/snapback]
Ok, two suggestions to help with that problem:
  1. Always save your work as a UGA file before clicking the Optimize tab. That way, in case something goes wrong, you don't lose it all.
  2. Always return to "Actual View" before clicking either the Preview or Optimize tabs. The only time I've had trouble with the program is when I switch tabs while zoomed in.


That's the one!!! good.gif It crashes on optimize tab when i am view - zoom in x5.
The sad thing was I didn't know what the optimize was doing so when I lose all I am well P&*#$@d off~~~
nea.gif


Okay - an evening "wasted" but enjoyed.
No where near satisfied with final effect but learning more each time.
I finally managed drag and drop into the animator!! I dragged and dropped every gif, lol, but I got them there.
Anyway I had a go.....
Am probably trying to add too much here rather than trying to keep it smooth and simple......... and need to work out how to turn the head a little like this nea.gif to see the ball coming back ftom the left....
But anyway.... need to work at these things still.


AHHHHH

And I have learnt something else - shadow only works if background is white. Teach me to try and be clever LOL!!!! Aw well, never mind!!!

Just Cuz
QUOTE(Fugz)

Hehe... cute. biggrin.gif

You may have overdone it a bit with the number of different eyes used though.

Fugz
For sure, lol. I was spoilt for choice..... got to use ALL!!!!
Will look at simplifying and "smoothing out" tonight.
It's a great way to avoid work! good.gif
Fugz
Well......... had to work too much for a few days - but took inspiration from my work.... funny how people are drawn to stick their fingers in the Bunsen burner flame

Fugz
Okay another few dumb questions...... I think I am making progress but some basics still elude me. These are very Gif Aminator biased.....

If I make an object within Ulead Gif Animator, by inserting a blank object, and making, say, a bar of chocolate (yum), is there an easy way (any way) to get that object into a later new project?

Is there a way to pin an object in position in a frame? I had thought that "lock" might do this :S I know I can just duplicate a fram as many times as I want it and turn objects on/off....... but it would be great to be able to lock certain key parts of some frames.

This anti-liasing thing....... where does that occur? In the graphics program where the initial objects/gifs are made? And does this mean you need a set of "dark bodies and dark hands" and a set of "light bodies and light hands".........

Any answers greatly appreciated smile.gif TY.

Just Cuz
QUOTE(Fugz)
Okay another few dumb questions
As a teacher, you should be familar with the cliché: "The only dumb question is the one you don't ask." acute.gif


QUOTE(Fugz)
If I make an object within Ulead Gif Animator, by inserting a blank object, and making, say, a bar of chocolate (yum), is there an easy way (any way) to get that object into a later new project?
You can save the image (by itself) either as a GIF or UGA file and then drop/insert it into a new animation.
Personally, I do most of my drawing in a separate graphics program because Ulead doesn't have as many tools available for doing the job. Plus, I'm more accustomed to using MSPaint for that anyway.


QUOTE(Fugz)
Is there a way to pin an object in position in a frame? I had thought that "lock" might do this :S I know I can just duplicate a fram as many times as I want it and turn objects on/off....... but it would be great to be able to lock certain key parts of some frames.
"Lock" does exactly that - but only for the frame(s) you set it in - not the entire animation - unless you set it in one frame and then duplicate the rest.


QUOTE(Fugz)
This anti-liasing thing....... where does that occur? In the graphics program where the initial objects/gifs are made? And does this mean you need a set of "dark bodies and dark hands" and a set of "light bodies and light hands".........
In general, only the base/body is antialiased. Smaller objects like hands and such usually aren't because they don't have large curved or diagonal edges. And for example, you wouldn't need to use antialiasing on a building or wall in the background because they have straight edges. However if you wanted to have a smiley standing under a rainbow, you'd likely use it then since the rainbow is curved.
Within Ulead, the only time you'd probably use an antialiasing function is if you're adding text to an object.

Fugz
I seem to have lost my way..... ARGH..........
i JUST wanted to make a smilie walk across the screen left to right..... no change in expression - just forwards. Base and eyes and mouth. I made all 3 objects - combined them in a frame dragging them into position.... but then what's the best way to move to the right.... dupicate the frame - and ?
Can I lock all 3 parts together and move them one square to the right? Or do I have to move all 3 independently? Or do I make an object that is all 3 combined and just select that and move it by hand?
Whatever I try I end up moving "jumpily" or not keeping the objects all together with respect to each other. bomb.gif

I am still drawing in the animator because I can't figure out transparency in paint :S
Just Cuz
You won't use the "lock" feature in this instance because it keeps the objects in the same place with respect to the canvas.

What you want to do is select all three objects (highlight all three in the object panel) and either move them together OR in this case, once they're highlighted you can right-click and choose "combine as single object" which willl make them easier to move. However - there is no uncombine, so once you do that, you can't move the items independently any more.
Fugz
Ah well TY - you have made me feel a little better because I did try to make 3 duplicate objects, and put them in same frame and combined them - so I was going along the right lines. But I did learn about the inability to uncombine, becase when I combined them it seems i must have made 2 duplicates and used one original coz object a bit of the face disappeared out of all my previous frames.........
Argh! At least I haven't missed something really obvious.

TY again for your help.
Fugz
Not quite right but am I getting the general idea?


Just Cuz

You're on your way. wink.gif

Fugz
I have hit a BLOCK - my inability to create an object with a transparent background. All methods seem very complicated from my surfing. Masks and stuff....... I don't have time to read the manual or take a course in using a big complicated graphics program.
Did I read you where you said you did in "Paint"? Or is that paintshop pro?
All I draw is on white.......
And I can't keep trying to colour in pixel by pixel in Gif Animator!!
I really want to to draw a lava lamp or an egg timer for my smilie - with the same sort of depth to the edges as the jar with the smilie who tries to escape.....
Billy
So....
How does one go about doing all of this using a Mac ?
My operating system is Mac OS X v 10.4.8 Tiger big_boss.gif or have I missed something in the preceding posts, which is quite possible, sad.gif and I can assure you that any help here would be much appreciated biggrin.gif

Many thanks,

Billy
Fugz
A Kiwi here.
See Koloboks are taking over "down under" as well............
Billy
Hi Fugz

They are, well at least for me they are good.gif

I think they are awesome, there is no comparison, now all I have to do now is dedicate some time to figure out, how to create them and share my ideas here.

I have Photoshop/ImageReady CS2 installed, any ideas on what else I need, bearing in mind of course. I'm all Mac big_boss.gif orientated here, nothing Micro$oft.... biggrin.gif
Just Cuz
QUOTE(Fugz @ Mar 12 2007, 12:14 PM) [snapback]6108[/snapback]
I have hit a BLOCK - my inability to create an object with a transparent background. All methods seem very complicated from my surfing. Masks and stuff....... I don't have time to read the manual or take a course in using a big complicated graphics program.
Did I read you where you said you did in "Paint"? Or is that paintshop pro?
All I draw is on white.......
And I can't keep trying to colour in pixel by pixel in Gif Animator!!
I really want to to draw a lava lamp or an egg timer for my smilie - with the same sort of depth to the edges as the jar with the smilie who tries to escape.....

Yes, I do most of my drawing with good ol' MSPaint, then save as BMP and open with Ulead. The trick is to use a backgorund color that WON'T be used in your image. So if you want white eyes, don't use a white background.

After opening the object in Ulead, highlight it in the 'Object Manager Panel' and then use the "Magic Wand" in the tools panel to select the background - then just click DELETE and *poof* no more background! smile.gif


@ Billy - sorry, but I have never used a Mac. I believe Ulead only runs on Windows systems. But I'm sure there are other software programs available for you.
Fugz
I will try this weekend - got 2 weeks holidays - time to start doing some things I like doing instead of work!!! hi.gif Appreciate the answer.
Just Cuz

Oh, I forgot to mention that when you use the wand, "Similarity" should be set to 0 (zero) and anti-aliasing should NOT be ticked. declare.gif
prince
good.gif

thanks for all interesting tutorial here...i might give it a try also someday...who knows... nea.gif
Fugz
The wand bit worked but I haven't tried the extra instructions yet.
My drawings are all so clunky and clumsy.
I am still trying to make a empty lava lamp. Maybe that's too ambitious for Paint?
Just Cuz
I made this lava lamp using MSPaint.

                      

The dancing girl is Aiwan's, of course.

Edited to replace image with less crude version.
Fugz
Sigh
I don't suppose you'd lend me your empty lamp for my project plz. Crude or not is better that I could do.
Had to do a kinda reformat / restore a bit of an image - and I am floundering in despair as I try to remember what programs I need to reinstall, where I put them.... and what i have lost!
Just Cuz
Ok, here's an empty lamp:


But in order to get the 'effect', you'll need to download the UGA file. Click to view attachment

It's in two layers - you add your images/objects between the Foreground and Background layers.

Here's another example:
Fugz
If i right click I can save target as 1Lava_Lamp.uga.htm or save pic as emptylamp.gif
I am assuming neither is right.

AHHHHH ok (edited) - got it - left click!!! TY

As for this layers stuff, thats in gif animator somewhere? Right? Can't see yet
Just Cuz
UGA is the Ulead file format.

Layers just means there's more than one object - they are combined to create the finished image.
Fugz
Yes but you said "between" the layers............... i thought everything you have clicked to "show object" in gif animator is there...... in that "frame" - dunno if I make myself clear. You seemed to imply a smiley sandwich - I assume backgtround - smiley - foreground - but maybe I misunderstood.
Is this what you mean? Is there somewhere where you set an object to back or front then?

Ah...............order bring forward? Make the front of lava lamp object "blue" and bring forward - gives the poor trapped lil fellow a sort of misty look.............. as he is between.
You have to send background to back as well? And if you copy 20 or so of these empy lamps with background sent back and foreground sent forward, I am wondering if anything you then add will be between - or if you have to set each time.... off to have a try. (Am I anywhere along the right lines here????)

Ah................... had a play.
A difference between bring forward / send backward and bring to front / send to back.

Send background to back in all - make the smiley do its thing - then slap the foreground on top after..... I guess there are many ways to skin a cat (horrible saying - and nope not an idea for a smilie)..... seems to work.

Actually maybe that is an idea for a new series of smilies........ "sayings". I have seen the flogging a dead horse on several forums.
I guess maybe not so good an idea as each language / culture has its own sayings. I mean what would Laie do for "llueve gatos y perros / estГЎ lloviendo gatos y perros" (excuse bad Spanish)

But "a bird in the hand is worth two in the bush" might work..... or "red sky at night, shepherds delight..." (I haven't seen many Kolobok sheep.....)
Fugz
I thought the eyes moved very nicely.....
And - not that I have any time atm - but maybe someone can tell me - how do you "borrow" an element from someones elses Kolobok......... open is something like paintshop and "cut" it? I have just wondered when people have said "this is as far as I had time, feel free to modify it....." coz all the "parts" of those smilies are already "locked" as one gif.............
Just Cuz
QUOTE(Fugz @ May 17 2007, 02:44 PM) [snapback]7937[/snapback]
how do you "borrow" an element from someones elses Kolobok......... open is something like paintshop and "cut" it?

Unless they provide a GDK, UGA, etc. then modifying someone else's image is difficult.

Yes, you can crop elements from individual frames or make pixel-by-pixel adjustments in an animation program - but that's tedious work.


Fugz
OK I am back at square one after a long break.
How do I drag something from the kolobok_gdk to make a new blank object............ did I ever work this out?
Just Cuz
You can't really drag & drop from the GDK only into it.

However, you can copy & paste objects from one session to another. It's easiest if you have two Ulead windows open at the same time. Keep in mind though, that the X-Y coordinates copy over as well. So if your destination canvas is smaller than the source canvas, some of the objects may seem to get lost in the process. To compensate, you can click the "Center Both" icon in the Attribute Toolbar immediately after pasting so you can spot them more easily. wink.gif

Fugz
Thank you - I will give it a try.
I was using the folder of separated body bits etc that you made me - but I just wanted a few more eyes etc and I couldn't remember how to get them "off" the GDK and into ULead. I had all the GDK opened in one ULead window and another ULead window with my project - but I still can't get them from one to the other. Do I drag to the canvas or to a vacant "new object" box (if you know what i mean). Either way I seem to lose the thing,
Just Cuz
QUOTE(Fugz @ May 18 2007, 02:15 PM) [snapback]7977[/snapback]
Do I drag to the canvas or to a vacant "new object" box (if you know what i mean). Either way I seem to lose the thing,

Noooo, I just told you you can't drag and drop from the GDK. You have to copy and paste the objects if you want to take them to a new project.

The alternative is to use the GDK file for your new project. But that can be cumbersome with the massive quantity of items it contains. nea.gif


Fugz
Noooooo!!! I have all the elements of the GDK opened in Gifanimator...........

Isn't that what you mean by 2 Ulead windows open at once????????



And i try to move the ones I want into another project - opening a 2nd instance of Gifanimator


Its how i drag them and where I put them - they disappear from the first but don't appear in the 2nd....

And as for the attributes toolbar that only seems available in "optimise tab" and I can't find anything there that says centre - and then the program crashes in optimise.......
Just Cuz
Nope, nope, nope...

What you're doing dragging them off the canvas in the GDK - not dragging them to the other project.

You have to use copy & paste to get them from one to the other NO DRAGGING. crazy.gif

I can see the attribute toolbar in the screen shots you posted - the alignment icons are greyed out though because you don't have any objects selected.

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